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But building business software people love is no small feat. At Asana, they’ve learned the hard way that getting it right requires overcoming four core design tensions.

1. Power AND Simplicity.

2. Efficiency AND Emotion.

3. Power Users AND Casual Logins

4. Unobtrusiveness AND Beauty.

 

Many design firms buy the new Adobe Creative Suite whenever it comes out. After all, the software is a mainstay for anyone who creates on computers. But today, Adobe has announced that there will be no Creative Suite 7. That’s because the Creative Suite is giving way to the Creative Cloud—a subscription-based model in which you pay for access to Adobe’s software monthly. And as it appears, their famous individual products that traditionally make up Creative Suite, like Illustrator, Photoshop, and InDesign won’t be available for individual purchase, either.

More info

Nebula One allows low-level IT departments to bring in stock computers from Dell or HP, then assemble these systems into a cloud all their own, instead of hiring Amazon to handle an app’s backend processing.

Nebula hired Astro Studios, best known for their work on the Nike+ Fuelband, to rethink and rebrand the black box server. And what Astro created is a glowing, geometric wet dream for geeks (Patrick Stewart himself even narrates the video). To do so, they actually had to dig deep within the psychological appeal of science fiction

Only four days left to enter our INNOVATION BY DESIGN contest. Winners will be featured in the October design issue! 

“We want to give innovators and businesses a record of the year’s most intriguing design ideas—and a catalogue of designers to hire. And we want to celebrate those designers whose influence rarely goes appreciated on a large, mainstream platform.”

If you have friends who are designers, spread the word! Here’s how to enter.



A new app called Moves could be the simplest fitness app ever.

It lives in your iPhone and tracks your activity in the background, so there’s no separate device to learn how to use or remember to carry (you already have your phone on you at all times). 
There’s no setup: You install it, turn it on, and that’s it. 
And there’s no management, syncing, or any other “interactive” bullshit to forget to do or get bored of and stop doing altogether. You don’t even have to launch it—Moves will simply ding a little summary of your physical activity into your Notifications Center every day, where you’ll end up seeing it regardless of what you’re doing with your phone.
Essentially, Moves gives you no more excuses.

A new app called Moves could be the simplest fitness app ever.
  • It lives in your iPhone and tracks your activity in the background, so there’s no separate device to learn how to use or remember to carry (you already have your phone on you at all times).
  • There’s no setup: You install it, turn it on, and that’s it.
  • And there’s no management, syncing, or any other “interactive” bullshit to forget to do or get bored of and stop doing altogether. You don’t even have to launch it—Moves will simply ding a little summary of your physical activity into your Notifications Center every day, where you’ll end up seeing it regardless of what you’re doing with your phone.
Essentially, Moves gives you no more excuses.

Irony: Just As 3-D Interfaces Are Getting Good, Apple’s UI Is Going Flat
The original Mac OS is almost the perfect flat interface. There are no cheesy extrusions or faux plastic glare coating the icons, no faux leather bulging around skeuomorphic stitching. Instead, each element seems to celebrate its two-dimensionality. But there are moments when UI artists clearly couldn’t help themselves. Even Steve Jobs’s fabled calculator sticks out, literally: Its buttons protrude from the screen with a heavy drop shadow.
And for the next few decades, powered by more pixels and more powerful graphics chips, designers couldn’t seem to stop themselves from building more and more 3-D effects into user interfaces—until the trend stopped dead in its tracks.

Windows 8 went 100% flat with Metro. And it sounds like iOS 7 will follow. Flat has even taken over branding—have you see what Facebook has done to their logo?

But here’s the irony: just as interface flattens to its flattest, we have our first wave of legitimate 3-D controllers like Leap Motion and immersive 3-D displays like Oculus Rift making their way to market.
We’re at a technological fork: Just as engineers have figured out 3-D, designers have grown sick the the aesthetic. Where do we go from here?
Fast Company’s Mark Wilson gives you the scoop here.
 
 
 
 
 
 
[IMAGE: Classic OS via Wikipedia, Calculator via Low End Mac]

Irony: Just As 3-D Interfaces Are Getting Good, Apple’s UI Is Going Flat

The original Mac OS is almost the perfect flat interface. There are no cheesy extrusions or faux plastic glare coating the icons, no faux leather bulging around skeuomorphic stitching. Instead, each element seems to celebrate its two-dimensionality. But there are moments when UI artists clearly couldn’t help themselves. Even Steve Jobs’s fabled calculator sticks out, literally: Its buttons protrude from the screen with a heavy drop shadow.

And for the next few decades, powered by more pixels and more powerful graphics chips, designers couldn’t seem to stop themselves from building more and more 3-D effects into user interfaces—until the trend stopped dead in its tracks.

Windows 8 went 100% flat with Metro. And it sounds like iOS 7 will follow. Flat has even taken over branding—have you see what Facebook has done to their logo?

But here’s the irony: just as interface flattens to its flattest, we have our first wave of legitimate 3-D controllers like Leap Motion and immersive 3-D displays like Oculus Rift making their way to market.

We’re at a technological fork: Just as engineers have figured out 3-D, designers have grown sick the the aesthetic. Where do we go from here?

Fast Company’s Mark Wilson gives you the scoop here.

 

 

 

 

 

 

[IMAGE: Classic OS via Wikipedia, Calculator via Low End Mac]

Don’t forget! The Deadline For Our Design Awards Is May 6th!
Last year, Co.Design and Fast Company inaugurated the Innovation By Design Awards, a celebration of the year’s most inspiring design work. And now, I’m happy to tell you, it’s back! 

You can enter right now, by clicking here. We’ll be accepting entries until May 6.

Just like last year, we’ll be announcing the finalists in our annual design issue—our 10th anniversary design issue, as a matter of fact. Then, we’ll be announcing the winners at a party to be held in New York, on October 10, 2013. (One difference this year: That party will coincide with a one-day design conference. More on that soon.)
Here’s the scoop!

Don’t forget! The Deadline For Our Design Awards Is May 6th!

Last year, Co.Design and Fast Company inaugurated the Innovation By Design Awards, a celebration of the year’s most inspiring design work. And now, I’m happy to tell you, it’s back! 

You can enter right now, by clicking here. We’ll be accepting entries until May 6.

Just like last year, we’ll be announcing the finalists in our annual design issue—our 10th anniversary design issue, as a matter of fact. Then, we’ll be announcing the winners at a party to be held in New York, on October 10, 2013. (One difference this year: That party will coincide with a one-day design conference. More on that soon.)

Here’s the scoop!